Mia Siergiejew
Mia Siergiejew
OPEN FOR WORK! | Concept Designer
Cracow, Poland

Summary

I'm a Concept Artist with 12+ years in game dev. My focus is on visual storytelling and designs that directly support gameplay and worldbuilding. I’m comfortable working in both 2D and 3D, and adapt my workflow to what fits the project best.

I’ve worked on environments, props, characters, creatures, UI. Basically anything visual you’ll find in a game. Recently, I've been exploring level art and level design to understand how my concepts can translate into playable experiences.

Tools I use daily:

• Blender | ZBrush | 3D Coat | MoI3D

• Photoshop | Substance Painter

• Unreal Engine (for lighting tests & mood)

Outside of visual art, I occasionally sketch electronic music—just personal experiments with mood and rhythm.

Resume PDF

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Skills

Concept ArtConcept DesignIllustration3D ModelingProp ModelingTexturingMarketing IllustrationCharacter DesignUI DesignProp DesignCreature DesignBook Cover Illustration

Software proficiency

Gaea
Gaea
Substance 3D Designer
Substance 3D Designer
Plasticity
Plasticity
Corel Painter
Corel Painter
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Procreate
Procreate
Ableton Live
Ableton Live
MoI3D
MoI3D
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Keyshot
Keyshot

Experience

  • Concept designer at One More Level
    Kraków, Poland
    July 2015 - April 2025

    Worked at:

    God’s Trigger

    Ghostrunner

    Ghostrunner - Project_Hel

    Ghostrunner 2

    Cyber Slash (working title)

  • Concept designer at Tate Interactive
    Kraków
    March 2014 - October 2014

  • 3D artist at Tap It Games
    Kraków, Poland
    May 2012 - March 2015

    Worked at HOPA games:

    9 Clues: The Secret of Serpent Creek

    9 Clues: The Ward

  • Concept designer at Drago Entertainment
    Kraków
    March 2009 - May 2012

    Worked at:

    Grimlands (PC)

  • 3D artist at Nibris
    Kraków
    December 2007 - July 2008

    I worked at:

    Sadness (Wii)