I'm a Concept Artist with 12+ years in game dev. My focus is on visual storytelling and designs that directly support gameplay and worldbuilding. I’m comfortable working in both 2D and 3D, and adapt my workflow to what fits the project best.
I’ve worked on environments, props, characters, creatures, UI. Basically anything visual you’ll find in a game. Recently, I've been exploring level art and level design to understand how my concepts can translate into playable experiences.
Tools I use daily:
• Blender | ZBrush | 3D Coat | MoI3D
• Photoshop | Substance Painter
• Unreal Engine (for lighting tests & mood)
Outside of visual art, I occasionally sketch electronic music—just personal experiments with mood and rhythm.
Worked at:
God’s Trigger
Ghostrunner
Ghostrunner - Project_Hel
Ghostrunner 2
Cyber Slash (working title)
Worked at HOPA games:
9 Clues: The Secret of Serpent Creek
9 Clues: The Ward
Worked at:
Grimlands (PC)
I worked at:
Sadness (Wii)